Although the game is still linear in nature, guiding me down a walled track from point A to point B, the road widens and curves into itself, encouraging a lot more exploration. ![]() The key to Lords of Shadow 2 settling into a more enjoyable Castlevania experience revolves around going back to a Metroid-influenced level structure. MercurySteam’s first good move was to go to the drawing board, rip the restrictive chapter-centric level design off the table, wad it up, and slam it into the Konami break room garbage can.
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